David Cooke, Director of the BBFC said: "Rejecting a work is a very serious action and one which we do not take lightly. Where possible we try to consider cuts or, in the case of games, modifications which remove the material which contravenes the Board's published Guidelines. In the case of Manhunt 2 this has not been possible. Manhunt 2 is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing. There is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged, in the game.
"Although the difference should not be exaggerated the fact of the game's unrelenting focus on stalking and brutal slaying and the sheer lack of alternative pleasures on offer to the gamer, together with the different overall narrative context, contribute towards differentiating this submission from the original Manhunt game. That work was classified '18' in 2003, before the BBFC's recent games research had been undertaken, but was already at the very top end of what the Board judged to be acceptable at that category."
Thursday, June 21, 2007
Manhunt 2 (Banned)
Friday, March 02, 2007
Command and Conquer 3 - DEMO

Download
http://www.fileplanet.com/174572/170000/fileinfo/Command-&-Conquer-3:-Tiberium-Wars-Demo-FilePlanet-Exclusive
Download 2
http://rapidshare.com/files/18504988/CnC3Demo.001
http://rapidshare.com/files/18504951/CnC3Demo.002
http://rapidshare.com/files/18504994/CnC3Demo.003
http://rapidshare.com/files/18505006/CnC3Demo.004
http://rapidshare.com/files/18505012/CnC3Demo.005
http://rapidshare.com/files/18505213/CnC3Demo.006
http://rapidshare.com/files/18505245/CnC3Demo.007
http://rapidshare.com/files/18505225/CnC3Demo.008
http://rapidshare.com/files/18505224/CnC3Demo.009
http://rapidshare.com/files/18505232/CnC3Demo.010
http://rapidshare.com/files/18505189/CnC3Demo.011
http://rapidshare.com/files/18505234/CnC3Demo.012
http://rapidshare.com/files/18504818/CnC3Demo.013
Download 3
http://rapidshare.com/files/18680059/CnC3Demo.part01.rar
http://rapidshare.com/files/18680065/CnC3Demo.part02.rar
http://rapidshare.com/files/18680025/CnC3Demo.part03.rar
http://rapidshare.com/files/18680060/CnC3Demo.part04.rar
http://rapidshare.com/files/18680029/CnC3Demo.part05.rar
http://rapidshare.com/files/18680011/CnC3Demo.part06.rar
http://rapidshare.com/files/18680050/CnC3Demo.part07.rar
http://rapidshare.com/files/18680015/CnC3Demo.part08.rar
http://rapidshare.com/files/18681054/CnC3Demo.part09.rar
http://rapidshare.com/files/18680018/CnC3Demo.part10.rar
http://rapidshare.com/files/18681175/CnC3Demo.part11.rar
http://rapidshare.com/files/18680038/CnC3Demo.part12.rar
http://rapidshare.com/files/18679756/CnC3Demo.part13.rar
Thursday, December 07, 2006
ATI Chips Comparison Table
With more and more graphics chips being released every day it became very complicated for the user who does not follow the video card market to know the differences among all ATI graphic chips in the market today. To facilitate knowing and understanding the difference among major ATI chips, we have compiled the following table:
| Chip | Core Clock | Memory Clock | Memory Interface | Memory Transfer Rate | Pixels per clock | DirectX |
| Radeon 9200 | 250 MHz | 400 MHz | 128-bit | 6.4 GB/s | 4 | 8.1 |
| Radeon 9200 Pro | 275 MHz | 550 MHz | 128-bit | 8.8 GB/s | 4 | 8.1 |
| Radeon 9200 SE | 200 MHz | 333 MHz | 64-bit | 2.6 GB/s | 4 | 8.1 |
| Radeon 9250 | 240 MHz | 400 MHz | 128-bit | 6.4 GB/s | 4 | 8.1 |
| Radeon 9250 SE | 240 MHz | 400 MHz | 64-bit | 3.2 GB/s | 4 | 8.1 |
| Radeon 9500 | 275 MHz | 540 MHz | 128-bit | 8.6 GB/s | 4 | 9.0 |
| Radeon 9550 | 250 MHz | 400 MHz | 128-bit | 6.4 GB/s | 4 | 9.0 |
| Radeon 9550 SE | 250 MHz | 400 MHz | 64-bit | 3.2 GB/s | 4 | 9.0 |
| Radeon 9500 Pro | 275 MHz | 540 MHz | 128-bit | 8.6 GB/s | 8 | 9.0 |
| Radeon 9600 | 325 MHz | 400 MHz | 128-bit | 6.4 GB/s | 4 | 9.0 |
| Radeon 9600 Pro | 400 MHz | 600 MHz | 128-bit | 9.6 GB/s | 4 | 9.0 |
| Radeon 9600 SE | 325 MHz | 400 MHz | 64-bit | 3.2 GB/s | 4 | 9.0 |
| Radeon 9600 XT | 500 MHz | 600 MHz | 128-bit | 9.6 GB/s | 4 | 9.0 |
| Radeon 9700 | 275 MHz | 540 MHz | 256-bit | 17.2 GB/s | 8 | 9.0 |
| Radeon 9700 Pro | 325 MHz | 620 MHz | 256-bit | 19.8 GB/s | 8 | 9.0 |
| Radeon 9800 | 325 MHz | 580 MHz | 256-bit | 18.56 GB/s | 8 | 9.0 |
| Radeon 9800 Pro | 380 MHz | 680 MHz | 256-bit | 21.7 GB/s | 8 | 9.0 |
| Radeon 9800 SE | 325 MHz | 500 MHz | 128-bit or 256-bit | 8 GB/s or 16 GB/s | 4 | 9.0 |
| Radeon 9800 XT | 412 MHz | 730 MHz | 256-bit | 23.3 GB/s | 8 | 9.0 |
| Radeon X300 SE | 325 MHz | 400 MHz | 64-bit | 3.2 GB/s | 4 | 9.0 |
| Radeon X300 | 325 MHz | 400 MHz | 128-bit | 6.4 GB/s | 4 | 9.0 |
| Radeon X550 | 400 MHz | 500 MHz | 128-bit or 64-bit | 8 GB/s or 4 GB/s | 4 | 9.0 |
| Radeon X600 Pro | 400 MHz | 600 MHz | 128-bit | 9.6 GB/s | 4 | 9.0 |
| Radeon X600 XT | 500 MHz | 730 MHz | 128-bit | 11.68 GB/s | 4 | 9.0 |
| Radeon X700 | 400 MHz | 600 MHz | 128-bit | 9.6 GB/s | 8 | 9.0 |
| Radeon X700 Pro | 420 MHz | 864 MHz | 128-bit | 13.8 GB/s | 8 | 9.0 |
| Radeon X700 XT | 475 MHz | 1.05 GHz | 128-bit | 16.8 GB/s | 8 | 9.0 |
| Radeon X800 SE | * | * | * | * | 8 | 9.0 |
| Radeon X800 | 400 MHz | 700 MHz | 256-bit | 22.4 GB/s | 12 | 9.0 |
| Radeon X800 XL | 400 MHz | 1 GHz | 256-bit | 32 GB/s | 16 | 9.0 |
| Radeon X800 GT | 475 MHz | ** | 128-bit or 256-bit | ** | 8 | 9.0 |
| Radeon X800 GTO | 400 MHz | 1 GHz *** | 256-bit | 32 GB/s | 12 | 9.0 |
| Radeon X800 Pro | 475 MHz | 950 MHz | 256-bit | 30.4 GB/s | 12 | 9.0 |
| Radeon X800 XT | 500 MHz | 1 GHz | 256-bit | 32 GB/s | 16 | 9.0 |
| Radeon X800 XT PE | 520 MHz | 1.12 GHz | 256-bit | 35.8 GB/s | 16 | 9.0 |
| Radeon X850 Pro | 520 MHz | 1.08 GHz | 256-bit | 34.56 GB/s | 12 | 9.0 |
| Radeon X850 XT | 520 MHz | 1.08 GHz | 256-bit | 34.56 GB/s | 16 | 9.0 |
| Radeon X850 PE | 540 MHz | 1.18 GHz | 256-bit | 37.76 GB/s | 16 | 9.0 |
| Radeon X1300 HM | 450 MHz | 1 GHz | 128-bit or 64-bit or 32-bit | 16 GB/s or 8 GB/s or 4 GB/s | 4 | 9.0c |
| Radeon X1300 | 450 MHz | 500 MHz | 128-bit or 64-bit or 32-bit | 8 GB/s or 4 GB/s or 2 GB/s | 4 | 9.0c |
| Radeon X1300 Pro | 600 MHz | 800 MHz | 128-bit or 64-bit or 32-bit | 12.8 GB/s or 6.4 GB/s or 3.2 GB/s | 4 | 9.0c |
| Radeon X1300 XT | 500 MHz | 800 MHz | 128-bit | 12.8 GB/s | 12 | 9.0c |
| Radeon X1600 Pro | 500 MHz or 575 MHz | 780 MHz | 128-bit | 12.48 GB/s | 12 | 9.0c |
| Radeon X1600 XT | 590 MHz | 1.38 GHz | 128-bit | 22.08 GB/s | 12 | 9.0c |
| Radeon X1650 Pro | 600 MHz | 1.40 GHz | 128-bit | 22.40 GB/s | 12 | 9.0c |
| Radeon X1650 XT | 575 MHz | 1.35 GHz | 128-bit | 21.60 GB/s | 24 | 9.0c |
| Radeon X1800 GTO | 500 MHz | 1 GHz | 256-bit | 32 GB/s | 12 | 9.0c |
| Radeon X1800 XL | 500 MHz | 1 GHz | 256-bit | 32 GB/s | 16 | 9.0c |
| Radeon X1800 XT | 625 MHz | 1.5 GHz | 256-bit | 48 GB/s | 16 | 9.0c |
| Radeon X1900 GT | 575 MHz | 1.2 GHz | 256-bit | 38.4 GB/s | 36 | 9.0c |
| Radeon X1900 XT | 550 MHz | 1.45 GHz | 256-bit | 46.4 GB/s | 48 | 9.0c |
| Radeon X1900 XTX | 650 MHz | 1.55 GHz | 256-bit | 49.6 GB/s | 48 | 9.0c |
| Radeon X1950 Pro | 575 MHz | 1,38 GHz | 256-bit | 44.16 GB/s | 36 | 9.0c |
| Radeon X1950 XTX | 650 MHz | 2 GHz | 256-bit | 64 GB/s | 48 | 9.0c |
nVidia Chips Comparison Table
If you don't follow almost daily the video card market it is really complicated to understand the differences between the several different nVidia graphics chips available on the market today. To facilitate knowing and understanding the difference among these chips, we have compiled the following table:
| Chip | Core Clock | Memory Clock | Memory Interface | Memory Transfer Rate | Pixels per clock | DirectX |
| GeForce 4 MX 440 AGP 8x | 275 MHz | 512 MHz | 128-bit | 8.1 GB/s | 2 | 7 |
| GeForce MX 4000 | 250 MHz | * | 32-bit or 64-bit or 128-bit | * | 2 | 7 |
| GeForce FX 5200 | 250 MHz | 400 MHz | 64-bit or 128-bit | 3.2 GB/s or 6.4 GB/s | 4 | 9.0 |
| GeForce FX 5200 Ultra | 350 MHz | 650 MHz | 128-bit | 10.4 GB/s | 4 | 9.0 |
| GeForce FX 5600 | 325 MHz | 550 MHz | 128-bit | 8.8 GB/s | 4 | 9.0 |
| GeForce FX 5500 | 270 MHz | 400 MHz | 64-bit or 128-bit | 3.2 GB/s or 6.4 GB/s | 4 | 9.0 |
| GeForce FX 5600 Ultra | 500 MHz | 800 MHz | 128-bit | 12.8 GB/s | 4 | 9.0 |
| GeForce FX 5700 LE | 250 MHz | 400 MHz | 128-bit | 6.4 GB/s | 4 | 9.0 |
| GeForce FX 5700 | 425 MHz | 600 MHz | 128-bit | 9,6 GB/s | 4 | 9.0 |
| GeForce FX 5700 Ultra | 475 MHz | 900 MHz | 128-bit | 14.4 GB/s | 4 | 9.0 |
| GeForce FX 5800 | 400 MHz | 900 MHz | 128-bit | 14.4 GB/s | 8 | 9.0 |
| GeForce FX 5800 Ultra | 500 MHz | 1 GHz | 128-bit | 16 GB/s | 8 | 9.0 |
| GeForce FX 5900 XT | 390 MHz | 680 MHz | 256-bit | 21.7 GB/s | 8 | 9.0 |
| GeForce FX 5900 | 400 MHz | 850 MHz | 256-bit | 27.2 GB/s | 8 | 9.0 |
| GeForce FX 5900 Ultra | 450 MHz | 850 MHz | 256-bit | 27.2 GB/s | 8 | 9.0 |
| GeForce FX 5950 Ultra | 475 MHz | 950 MHz | 256-bit | 30.4 GB/s | 8 | 9.0 |
| GeForce PCX 5300 | 325 MHz | 650 MHz | 128-bit | 10.4 GB/s | 4 | 9.0 |
| GeForce PCX 5750 | 475 MHz | 900 MHz | 128-bit | 14.4 GB/s | 4 | 9.0 |
| GeForce PCX 5900 | 350 MHz | 500 MHz | 256-bit | 17.6 GB/s | 8 | 9.0 |
| GeForce PCX 5950 | 475 MHz | 900 MHz | 256-bit | 30.4 GB/s | 8 | 9.0 |
| GeForce 6200 | 300 MHz | 550 MHz | 128-bit | 8.8 GB/s | 4 | 9.0c |
| GeForce 6200 LE | 350 MHz | 550 MHz | 64-bit | 4.4 GB/s | 2 | 9.0c |
| GeForce 6200 (TC) | 350 MHz | 666 MHz * | 32-bit or 64-bit | 2.66 GB/s or 5.32 GB/s * | 4 | 9.0c |
| GeForce 6500 (TC) | 400 MHz | 666 MHz * | 32-bit or 64-bit | 2.66 GB/s or 5.32 GB/s * | 4 | 9.0c |
| GeForce 6600 | 300 MHz | 550 MHz * | 64-bit or 128-bit | 4.4 GB/s or 8.8 GB/s * | 8 | 9.0c |
| GeForce 6600 DDR2 | 350 MHz | 800 MHz * | 128-bit | 12.8 GB/s * | 8 | 9.0c |
| GeForce 6600 LE | 300 MHz | * | 64-bit or 128-bit | * | 4 | 9.0c |
| GeForce 6600 GT | 500 MHz | 1 GHz | 128-bit | 16 GB/s | 8 | 9.0c |
| GeForce 6600 GT AGP | 500 MHz | 900 MHz | 128-bit | 14.4 GB/s | 8 | 9.0c |
| GeForce 6800 LE | 300 MHz | 700 MHz | 256-bit | 22.4 GB/s | 8 | 9.0c |
| GeForce 6800 | 325 MHz | 600 MHz | 256-bit | 19.2 GB/s | 12 | 9.0c |
| GeForce 6800 AGP | 325 MHz | 700 MHz | 256-bit | 22.4 GB/s | 12 | 9.0c |
| GeForce 6800 GS | 425 MHz | 1 GHz | 256-bit | 32 GB/s | 12 | 9.0c |
| GeForce 6800 GS AGP | 350 MHz | 1 GHz | 256-bit | 32 GB/s | 12 | 9.0c |
| GeForce 6800 GT | 350 MHz | 1 GHz | 256-bit | 32 GB/s | 16 | 9.0c |
| GeForce 6800 Ultra | 400 MHz | 1.1 GHz | 256-bit | 35.2 GB/s | 16 | 9.0c |
| GeForce 6800 Ultra Extreme | 450 MHz | 1.1 GHz | 256-bit | 35.2 GB/s | 16 | 9.0c |
| GeForce 7100 GS (TC) | 350 MHz | 666 MHz * | 64-bit | 5.3 GB/s * | 4 | 9.0c |
| GeForce 7300 SE (TC) | 225 MHz | * | 64-bit | * | 4 | 9.0c |
| GeForce 7300 LE (TC) | 450 MHz | 648 MHz * | 64-bit | 5.2 GB/s * | 4 | 9.0c |
| GeForce 7300 GS (TC) | 550 MHz | 810 MHz * | 64-bit | 6.5 GB/s * | 4 | 9.0c |
| GeForce 7300 GT (TC) | 350 MHz | 667 MHz | 128-bit | 10.6 GB/s | 8 | 9.0c |
| GeForce 7600 GS | 400 MHz | 800 MHz | 128-bit | 12.8 GB/s | 12 | 9.0c |
| GeForce 7600 GT | 560 MHz | 1.4 GHz | 128-bit | 22.4 GB/s | 12 | 9.0c |
| GeForce 7800 GS | 375 MHz | 1.2 GHz | 256-bit | 38.4 GB/s | 16 | 9.0c |
| GeForce 7800 GT | 400 MHz | 1 GHz | 256-bit | 32 GB/s | 20 | 9.0c |
| GeForce 7800 GTX | 430 MHz | 1.2 GHz | 256-bit | 38.4 GB/s | 24 | 9.0c |
| GeForce 7800 GTX 512 | 550 MHz | 1.7 GHz | 256-bit | 54.4 GB/s | 24 | 9.0c |
| GeForce 7900 GS | 450 MHz | 1.32 GHz | 256-bit | 42.2 GB/s | 20 | 9.0c |
| GeForce 7900 GT | 450 MHz | 1.32 GHz | 256-bit | 42.2 GB/s | 24 | 9.0c |
| GeForce 7900 GTX | 650 MHz | 1.6 GHz | 256-bit | 51.2 GB/s | 24 | 9.0c |
| GeForce 7950 GT | 550 MHz | 1.4 GHz | 256-bit | 44.8 GB/s | 24 | 9.0c |
| GeForce 7950 GX2 ** | 500 MHz | 1.2 GHz x2 | 256-bit x2 | 38.4 GB/s x2 | 24 x2 | 9.0c |
| GeForce 8800 GTS *** | 500 MHz / 1.2 GHz | 1.6 GHz | 320-bit | 64 GB/s | 96 | 10 |
| GeForce 8800 GTX *** | 575 MHz / 1.35 GHz | 1.8 GHz | 384-bit | 86.4 GB/s | 128 | 10 |
As for the DirectX version, check the table below:
| DirectX | Shader Model |
| 7.0 | No |
| 8.1 | 1.4 |
| 9.0 | 2.0 |
| 9.0c | 3.0 |
| 10 | 4.0 |
The Best Selling PC Games
1. The Sims 2 Pets - Electronic Arts
2. Battlefield 2142 - Electronic Arts
3. Bejeweled 2 Deluxe - Popcap Games
4. Desperate Housewives - Buena Vista Games
5. Neverwinter Nights 2 - Atari
6. Flight Simulator X Deluxe - Microsoft
7. World of Warcraft - Blizzard
8. Company of Heroes - THQ
9. The Sims 2: Happy Holiday Stuff - Electronic Arts
10. Medieval 2: Total War - Sega
Crytek CEO on Crysis Delay
We are focussing our efforts right now on getting the best possible experience for the widest variety of PC configs, starting from entry-level PC's up to the hard-core game rigs. Multiplayer is also an area of big focus for us right now, and we listened very hard to our fans. This includes the post-launch modding and community plans. Crysis' core single player is improving all the time - the progress I am seeing from the team right now here in Frankfurt is just staggering.
We are tracking well and trying our very best to release the game as soon as we can but Crytek and EA can't provide a hard date just yet.
Halo 3 Sixty-Second Trailer, Beta sign-up
Also, the new CG trailer for Halo 3 (local mirror) is also now freely downloadable via Xbox Live Marketplace. The ad was created by McCann Worldgroup San Francisco and it includes a mixture of live action and computer generated animation.
Tuesday, September 12, 2006
Star Trek Online Update
In a few weeks, we'll have the space combat refined to the point where we'll have a basic set of skills, effects, damage model, AI, and cameras to the point where we can truly start to evaluate and refine our space combat model. Given that we can already log multiple players into a server and see each other in the game, having combat up and running means the we'll be able to begin weekly team play sessions so everyone can get in on playing and refining the combat experience until it is something truly special. And while ground combat is also working at an early stage, we're more focused on space combat at the moment because that's where we see the most risk and opportunity.
When we finish up our first rev of our gameplay prototype in a few weeks, we'll dive into the task of creating our first sector. The design team is already focused on the task of laying out the sector by specifying a range of both space and ground mission areas. One of the issues the design team is going to tackle next is scale vs. speed. Before we start building assets to populate our first sector, we'll have to figure out exactly how fast the ship travels at impulse relative to its size and the size of the objects that you'll see and explore in the world. The tuning of these parameters will have a dramatic effect on how the game feels. And it will be a delicate balance; make the ship too slow and the world will feel boring, make it too fast and players will whip past each other at dizzying speeds, combat will inevitably spread out, etc. And we're all looking forward to getting a first hand feel for what it will be like to fly around a fully realized sector including moving between points of interest and beaming to and from surface zones.
So the next couple of months will be big for us. With the ability to engage in space combat and limited ground combat, fly around a sector, and run quests that span space and ground zones, we should start to get our first true understanding of what it will be like to play within this world we're creating. And after nearly a year of R&D and design work, the team is really looking forward to having the ability to start playing so we can begin the real process of refining gameplay to a point where it is truly entertaining. Not to mention the fact that PvP happens to be a great way to resolve internal team disagreements...
Crysis Gameplay Movie - GC 2006

Kikizo has a 12 minutes long video (local US mirror ~ 358MB / WMV) from the upcoming first person shooter Crysis. The video includes extensive in-game footage and suggests that we can expect a lot of things from Crytek's new game engine.
Thursday, July 27, 2006
59k More WoW Accounts Banned
As part of our efforts to eliminate cheating from World of Warcraft, we recently banned approximately 59,000 World of Warcraft accounts in the month of June, and with that removed well over 22 million gold from the total economy across all realms. While we regret having to take such extreme action, these accounts were participating in activities that directly violated World of Warcraft's Terms of Use, including the use of third-party programs to farm gold and items. Such behavior not only negatively impacts the economy of a realm, it diminishes the achievements of those who play legitimately. We will continue to aggressively monitor all World of Warcraft realms in order to protect the service and our players from the harmful effects of cheating.
Wednesday, July 26, 2006
AMD agrees to buy ATI for about $5.4 billion!
Command & Conquer 3: Tiberium Wars



The latest Command & Conquer 3: Tiberium Wars online newsletter offers three new screenshots from EALA's upcoming sci-fi RTS game sequel. The newsletter also stated that a new C&C 3 podcast would be released on July 28 and that the podcast would have more info on what will be shown of C&C 3 at the Leipzig Games Convention in Germany this August 2006.

