Thursday, June 21, 2007

Manhunt 2 (Banned)

 The British Board of Film Classification has refused to rate the upcoming horror sequel Manhunt 2, in development by Rockstar Toronto for Wii, Rockstar London for PlayStation 2, and Rockstar Leeds for PSP. Without a BBFC rating, the game may not be sold within the United Kingdom. Today's ruling applies to the Wii and PlayStation 2 versions; the PSP version has not yet been submitted for classification.
David Cooke, Director of the BBFC said:  "Rejecting a work is a very serious action and one which we do not take lightly. Where possible we try to consider cuts or, in the case of games, modifications which remove the material which contravenes the Board's published Guidelines. In the case of Manhunt 2 this has not been possible. Manhunt 2 is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing. There is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged, in the game.

"Although the difference should not be exaggerated the fact of the game's unrelenting focus on stalking and brutal slaying and the sheer lack of alternative pleasures on offer to the gamer, together with the different overall narrative context, contribute towards differentiating this submission from the original Manhunt game. That work was classified '18' in 2003, before the BBFC's recent games research had been undertaken, but was already at the very top end of what the Board judged to be acceptable at that category."

Friday, March 02, 2007

Command and Conquer 3 - DEMO



Download
http://www.fileplanet.com/174572/170000/fileinfo/Command-&-Conquer-3:-Tiberium-Wars-Demo-FilePlanet-Exclusive

Download 2

Download 3
http://rapidshare.com/files/18680059/CnC3Demo.part01.rar
http://rapidshare.com/files/18680065/CnC3Demo.part02.rar
http://rapidshare.com/files/18680025/CnC3Demo.part03.rar
http://rapidshare.com/files/18680060/CnC3Demo.part04.rar
http://rapidshare.com/files/18680029/CnC3Demo.part05.rar
http://rapidshare.com/files/18680011/CnC3Demo.part06.rar
http://rapidshare.com/files/18680050/CnC3Demo.part07.rar
http://rapidshare.com/files/18680015/CnC3Demo.part08.rar
http://rapidshare.com/files/18681054/CnC3Demo.part09.rar
http://rapidshare.com/files/18680018/CnC3Demo.part10.rar
http://rapidshare.com/files/18681175/CnC3Demo.part11.rar
http://rapidshare.com/files/18680038/CnC3Demo.part12.rar
http://rapidshare.com/files/18679756/CnC3Demo.part13.rar

Thursday, December 07, 2006

ATI Chips Comparison Table

With more and more graphics chips being released every day it became very complicated for the user who does not follow the video card market to know the differences among all ATI graphic chips in the market today. To facilitate knowing and understanding the difference among major ATI chips, we have compiled the following table:

Chip

Core Clock

Memory Clock

Memory Interface

Memory Transfer Rate

Pixels per clock

DirectX

Radeon 9200

250 MHz

400 MHz

128-bit

6.4 GB/s

4

8.1

Radeon 9200 Pro

275 MHz

550 MHz

128-bit

8.8 GB/s

4

8.1

Radeon 9200 SE

200 MHz

333 MHz

64-bit

2.6 GB/s

4

8.1

Radeon 9250

240 MHz

400 MHz

128-bit

6.4 GB/s

4

8.1

Radeon 9250 SE

240 MHz

400 MHz

64-bit

3.2 GB/s

4

8.1

Radeon 9500

275 MHz

540 MHz

128-bit

8.6 GB/s

4

9.0

Radeon 9550

250 MHz

400 MHz

128-bit

6.4 GB/s

4

9.0

Radeon 9550 SE

250 MHz

400 MHz

64-bit

3.2 GB/s

4

9.0

Radeon 9500 Pro

275 MHz

540 MHz

128-bit

8.6 GB/s

8

9.0

Radeon 9600

325 MHz

400 MHz

128-bit

6.4 GB/s

4

9.0

Radeon 9600 Pro

400 MHz

600 MHz

128-bit

9.6 GB/s

4

9.0

Radeon 9600 SE

325 MHz

400 MHz

64-bit

3.2 GB/s

4

9.0

Radeon 9600 XT

500 MHz

600 MHz

128-bit

9.6 GB/s

4

9.0

Radeon 9700

275 MHz

540 MHz

256-bit

17.2 GB/s

8

9.0

Radeon 9700 Pro

325 MHz

620 MHz

256-bit

19.8 GB/s

8

9.0

Radeon 9800

325 MHz

580 MHz

256-bit

18.56 GB/s

8

9.0

Radeon 9800 Pro

380 MHz

680 MHz

256-bit

21.7 GB/s

8

9.0

Radeon 9800 SE

325 MHz

500 MHz

128-bit or 256-bit

8 GB/s or 16 GB/s

4

9.0

Radeon 9800 XT

412 MHz

730 MHz

256-bit

23.3 GB/s

8

9.0

Radeon X300 SE

325 MHz

400 MHz

64-bit

3.2 GB/s

4

9.0

Radeon X300

325 MHz

400 MHz

128-bit

6.4 GB/s

4

9.0

Radeon X550

400 MHz

500 MHz

128-bit or 64-bit

8 GB/s or 4 GB/s

4

9.0

Radeon X600 Pro

400 MHz

600 MHz

128-bit

9.6 GB/s

4

9.0

Radeon X600 XT

500 MHz

730 MHz

128-bit

11.68 GB/s

4

9.0

Radeon X700

400 MHz

600 MHz

128-bit

9.6 GB/s

8

9.0

Radeon X700 Pro

420 MHz

864 MHz

128-bit

13.8 GB/s

8

9.0

Radeon X700 XT

475 MHz

1.05 GHz

128-bit

16.8 GB/s

8

9.0

Radeon X800 SE

*

*

*

*

8

9.0

Radeon X800

400 MHz

700 MHz

256-bit

22.4 GB/s

12

9.0

Radeon X800 XL

400 MHz

1 GHz

256-bit

32 GB/s

16

9.0

Radeon X800 GT

475 MHz

**

128-bit or 256-bit

**

8

9.0

Radeon X800 GTO

400 MHz

1 GHz ***

256-bit

32 GB/s

12

9.0

Radeon X800 Pro

475 MHz

950 MHz

256-bit

30.4 GB/s

12

9.0

Radeon X800 XT

500 MHz

1 GHz

256-bit

32 GB/s

16

9.0

Radeon X800 XT PE

520 MHz

1.12 GHz

256-bit

35.8 GB/s

16

9.0

Radeon X850 Pro

520 MHz

1.08 GHz

256-bit

34.56 GB/s

12

9.0

Radeon X850 XT

520 MHz

1.08 GHz

256-bit

34.56 GB/s

16

9.0

Radeon X850 PE

540 MHz

1.18 GHz

256-bit

37.76 GB/s

16

9.0

Radeon X1300 HM

450 MHz

1 GHz

128-bit or 64-bit or 32-bit

16 GB/s or 8 GB/s or 4 GB/s

4

9.0c

Radeon X1300

450 MHz

500 MHz

128-bit or 64-bit or 32-bit

8 GB/s or 4 GB/s or 2 GB/s

4

9.0c

Radeon X1300 Pro

600 MHz

800 MHz

128-bit or 64-bit or 32-bit

12.8 GB/s or 6.4 GB/s or 3.2 GB/s

4

9.0c

Radeon X1300 XT

500 MHz

800 MHz

128-bit

12.8 GB/s

12

9.0c

Radeon X1600 Pro

500 MHz or 575 MHz

780 MHz

128-bit

12.48 GB/s

12

9.0c

Radeon X1600 XT

590 MHz

1.38 GHz

128-bit

22.08 GB/s

12

9.0c

Radeon X1650 Pro

600 MHz

1.40 GHz

128-bit

22.40 GB/s

12

9.0c

Radeon X1650 XT

575 MHz

1.35 GHz

128-bit

21.60 GB/s

24

9.0c

Radeon X1800 GTO

500 MHz

1 GHz

256-bit

32 GB/s

12

9.0c

Radeon X1800 XL

500 MHz

1 GHz

256-bit

32 GB/s

16

9.0c

Radeon X1800 XT

625 MHz

1.5 GHz

256-bit

48 GB/s

16

9.0c

Radeon X1900 GT

575 MHz

1.2 GHz

256-bit

38.4 GB/s

36

9.0c

Radeon X1900 XT

550 MHz

1.45 GHz

256-bit

46.4 GB/s

48

9.0c

Radeon X1900 XTX

650 MHz

1.55 GHz

256-bit

49.6 GB/s

48

9.0c

Radeon X1950 Pro

575 MHz

1,38 GHz

256-bit

44.16 GB/s

36

9.0c

Radeon X1950 XTX

650 MHz

2 GHz

256-bit

64 GB/s

48

9.0c

nVidia Chips Comparison Table

If you don't follow almost daily the video card market it is really complicated to understand the differences between the several different nVidia graphics chips available on the market today. To facilitate knowing and understanding the difference among these chips, we have compiled the following table:

Chip

Core Clock

Memory Clock

Memory Interface

Memory Transfer Rate

Pixels per clock

DirectX

GeForce 4 MX 440 AGP 8x

275 MHz

512 MHz

128-bit

8.1 GB/s

2

7

GeForce MX 4000

250 MHz

*

32-bit or 64-bit or 128-bit

*

2

7

GeForce FX 5200

250 MHz

400 MHz

64-bit or 128-bit

3.2 GB/s or 6.4 GB/s

4

9.0

GeForce FX 5200 Ultra

350 MHz

650 MHz

128-bit

10.4 GB/s

4

9.0

GeForce FX 5600

325 MHz

550 MHz

128-bit

8.8 GB/s

4

9.0

GeForce FX 5500

270 MHz

400 MHz

64-bit or 128-bit

3.2 GB/s or 6.4 GB/s

4

9.0

GeForce FX 5600 Ultra

500 MHz

800 MHz

128-bit

12.8 GB/s

4

9.0

GeForce FX 5700 LE

250 MHz

400 MHz

128-bit

6.4 GB/s

4

9.0

GeForce FX 5700

425 MHz

600 MHz

128-bit

9,6 GB/s

4

9.0

GeForce FX 5700 Ultra

475 MHz

900 MHz

128-bit

14.4 GB/s

4

9.0

GeForce FX 5800

400 MHz

900 MHz

128-bit

14.4 GB/s

8

9.0

GeForce FX 5800 Ultra

500 MHz

1 GHz

128-bit

16 GB/s

8

9.0

GeForce FX 5900 XT

390 MHz

680 MHz

256-bit

21.7 GB/s

8

9.0

GeForce FX 5900

400 MHz

850 MHz

256-bit

27.2 GB/s

8

9.0

GeForce FX 5900 Ultra

450 MHz

850 MHz

256-bit

27.2 GB/s

8

9.0

GeForce FX 5950 Ultra

475 MHz

950 MHz

256-bit

30.4 GB/s

8

9.0

GeForce PCX 5300

325 MHz

650 MHz

128-bit

10.4 GB/s

4

9.0

GeForce PCX 5750

475 MHz

900 MHz

128-bit

14.4 GB/s

4

9.0

GeForce PCX 5900

350 MHz

500 MHz

256-bit

17.6 GB/s

8

9.0

GeForce PCX 5950

475 MHz

900 MHz

256-bit

30.4 GB/s

8

9.0

GeForce 6200

300 MHz

550 MHz

128-bit

8.8 GB/s

4

9.0c

GeForce 6200 LE

350 MHz

550 MHz

64-bit

4.4 GB/s

2

9.0c

GeForce 6200 (TC)

350 MHz

666 MHz *

32-bit or 64-bit

2.66 GB/s or 5.32 GB/s *

4

9.0c

GeForce 6500 (TC)

400 MHz

666 MHz *

32-bit or 64-bit

2.66 GB/s or 5.32 GB/s *

4

9.0c

GeForce 6600

300 MHz

550 MHz *

64-bit or 128-bit

4.4 GB/s or 8.8 GB/s *

8

9.0c

GeForce 6600 DDR2

350 MHz

800 MHz *

128-bit

12.8 GB/s *

8

9.0c

GeForce 6600 LE

300 MHz

*

64-bit or 128-bit

*

4

9.0c

GeForce 6600 GT

500 MHz

1 GHz

128-bit

16 GB/s

8

9.0c

GeForce 6600 GT AGP

500 MHz

900 MHz

128-bit

14.4 GB/s

8

9.0c

GeForce 6800 LE

300 MHz

700 MHz

256-bit

22.4 GB/s

8

9.0c

GeForce 6800

325 MHz

600 MHz

256-bit

19.2 GB/s

12

9.0c

GeForce 6800 AGP

325 MHz

700 MHz

256-bit

22.4 GB/s

12

9.0c

GeForce 6800 GS

425 MHz

1 GHz

256-bit

32 GB/s

12

9.0c

GeForce 6800 GS AGP

350 MHz

1 GHz

256-bit

32 GB/s

12

9.0c

GeForce 6800 GT

350 MHz

1 GHz

256-bit

32 GB/s

16

9.0c

GeForce 6800 Ultra

400 MHz

1.1 GHz

256-bit

35.2 GB/s

16

9.0c

GeForce 6800 Ultra Extreme

450 MHz

1.1 GHz

256-bit

35.2 GB/s

16

9.0c

GeForce 7100 GS (TC)

350 MHz

666 MHz *

64-bit

5.3 GB/s *

4

9.0c

GeForce 7300 SE (TC)

225 MHz

*

64-bit

*

4

9.0c

GeForce 7300 LE (TC)

450 MHz

648 MHz *

64-bit

5.2 GB/s *

4

9.0c

GeForce 7300 GS (TC)

550 MHz

810 MHz *

64-bit

6.5 GB/s *

4

9.0c

GeForce 7300 GT (TC)

350 MHz

667 MHz

128-bit

10.6 GB/s

8

9.0c

GeForce 7600 GS

400 MHz

800 MHz

128-bit

12.8 GB/s

12

9.0c

GeForce 7600 GT

560 MHz

1.4 GHz

128-bit

22.4 GB/s

12

9.0c

GeForce 7800 GS

375 MHz

1.2 GHz

256-bit

38.4 GB/s

16

9.0c

GeForce 7800 GT

400 MHz

1 GHz

256-bit

32 GB/s

20

9.0c

GeForce 7800 GTX

430 MHz

1.2 GHz

256-bit

38.4 GB/s

24

9.0c

GeForce 7800 GTX 512

550 MHz

1.7 GHz

256-bit

54.4 GB/s

24

9.0c

GeForce 7900 GS

450 MHz

1.32 GHz

256-bit

42.2 GB/s

20

9.0c

GeForce 7900 GT

450 MHz

1.32 GHz

256-bit

42.2 GB/s

24

9.0c

GeForce 7900 GTX

650 MHz

1.6 GHz

256-bit

51.2 GB/s

24

9.0c

GeForce 7950 GT

550 MHz

1.4 GHz

256-bit

44.8 GB/s

24

9.0c

GeForce 7950 GX2 **

500 MHz

1.2 GHz x2

256-bit x2

38.4 GB/s x2

24 x2

9.0c

GeForce 8800 GTS ***

500 MHz / 1.2 GHz

1.6 GHz

320-bit

64 GB/s

96

10

GeForce 8800 GTX ***

575 MHz / 1.35 GHz

1.8 GHz

384-bit

86.4 GB/s

128

10


As for the DirectX version, check the table below:

DirectX

Shader Model

7.0

No

8.1

1.4

9.0

2.0

9.0c

3.0

10

4.0

The Best Selling PC Games

Another week, another NPD chart detailing the best selling PC games in the USA for the week ending November 25:
1. The Sims 2 Pets - Electronic Arts
2. Battlefield 2142 - Electronic Arts
3. Bejeweled 2 Deluxe - Popcap Games
4. Desperate Housewives - Buena Vista Games
5. Neverwinter Nights 2 - Atari
6. Flight Simulator X Deluxe - Microsoft
7. World of Warcraft - Blizzard
8. Company of Heroes - THQ
9. The Sims 2: Happy Holiday Stuff - Electronic Arts
10. Medieval 2: Total War - Sega

Crytek CEO on Crysis Delay

Last month Electronic Arts announced a delay in the release of the Crytek developed first person shooter Crysis from the first quarter of 2007 to sometime later in the year. Now fansite InCrysis.com has a message from Crytek CEO Cevat Yerli, responding to rumors that Crysis will be delayed. Here is a bit:
We are focussing our efforts right now on getting the best possible experience for the widest variety of PC configs, starting from entry-level PC's up to the hard-core game rigs. Multiplayer is also an area of big focus for us right now, and we listened very hard to our fans. This includes the post-launch modding and community plans. Crysis' core single player is improving all the time - the progress I am seeing from the team right now here in Frankfurt is just staggering.

We are tracking well and trying our very best to release the game as soon as we can but Crytek and EA can't provide a hard date just yet.

Halo 3 Sixty-Second Trailer, Beta sign-up

As announced last week, today Microsoft opened initial registration for the upcoming Halo 3 multiplayer beta test on Xbox 360. Gamers can sign up over at the official Halo 3 site. Only those residing in the United States or Canada, of a minimum age of 17 years, will be considered. Participants must own an Xbox 360 and have an active Xbox Live Gold subscription. Microsoft has indicated that registration details for European gamers are to follow.

Also, the new CG trailer for Halo 3 (local mirror) is also now freely downloadable via Xbox Live Marketplace. The ad was created by McCann Worldgroup San Francisco and it includes a mixture of live action and computer generated animation.

Tuesday, September 12, 2006

Star Trek Online Update

Startrek-online.net has a lengthy development update on the upcoming MMORPG from Perpetual Entertainment's Daron Stinnett. Here is an excerpt:

In a few weeks, we'll have the space combat refined to the point where we'll have a basic set of skills, effects, damage model, AI, and cameras to the point where we can truly start to evaluate and refine our space combat model. Given that we can already log multiple players into a server and see each other in the game, having combat up and running means the we'll be able to begin weekly team play sessions so everyone can get in on playing and refining the combat experience until it is something truly special. And while ground combat is also working at an early stage, we're more focused on space combat at the moment because that's where we see the most risk and opportunity.

When we finish up our first rev of our gameplay prototype in a few weeks, we'll dive into the task of creating our first sector. The design team is already focused on the task of laying out the sector by specifying a range of both space and ground mission areas. One of the issues the design team is going to tackle next is scale vs. speed. Before we start building assets to populate our first sector, we'll have to figure out exactly how fast the ship travels at impulse relative to its size and the size of the objects that you'll see and explore in the world. The tuning of these parameters will have a dramatic effect on how the game feels. And it will be a delicate balance; make the ship too slow and the world will feel boring, make it too fast and players will whip past each other at dizzying speeds, combat will inevitably spread out, etc. And we're all looking forward to getting a first hand feel for what it will be like to fly around a fully realized sector including moving between points of interest and beaming to and from surface zones.

So the next couple of months will be big for us. With the ability to engage in space combat and limited ground combat, fly around a sector, and run quests that span space and ground zones, we should start to get our first true understanding of what it will be like to play within this world we're creating. And after nearly a year of R&D and design work, the team is really looking forward to having the ability to start playing so we can begin the real process of refining gameplay to a point where it is truly entertaining. Not to mention the fact that PvP happens to be a great way to resolve internal team disagreements...

Crysis Gameplay Movie - GC 2006











Kikizo has a 12 minutes long video (local US mirror ~ 358MB / WMV) from the upcoming first person shooter Crysis. The video includes extensive in-game footage and suggests that we can expect a lot of things from Crytek's new game engine.



Thursday, July 27, 2006

59k More WoW Accounts Banned

Blizzard announced it has banned some 59,000 players in the month of June alone for cheating in World of WarCraft:

As part of our efforts to eliminate cheating from World of Warcraft, we recently banned approximately 59,000 World of Warcraft accounts in the month of June, and with that removed well over 22 million gold from the total economy across all realms. While we regret having to take such extreme action, these accounts were participating in activities that directly violated World of Warcraft's Terms of Use, including the use of third-party programs to farm gold and items. Such behavior not only negatively impacts the economy of a realm, it diminishes the achievements of those who play legitimately. We will continue to aggressively monitor all World of Warcraft realms in order to protect the service and our players from the harmful effects of cheating. 

Wednesday, July 26, 2006

AMD agrees to buy ATI for about $5.4 billion!

he wait is over, ATI and AMD have sealed the deal! AMD agreed to buy ATI Technologies Inc. for $5.4 billion, adding computer-graphics chips to its product lineup. ATI stockholders will receive $20.47, including $16.40 in cash and 0.2229 Advanced Micro shares, for each ATI share, the companies said in a Business Wire statement. The offer is 24 percent more than ATI's closing price last week. The combination will create a processing powerhouse by bringing AMD's technology leadership in microprocessors together with ATI's strengths in graphics, chipsets and consumer electronics. The result: A new and more formidable company, determined to drive growth, innovation and choice for its customers, particularly in the commercial and mobile computing segments and in the rapidly-growing consumer electronics market. Combining technologies, people, and complementary strengths, AMD plans to deliver in 2007 customer-centric platforms for the benefit of customers who want to collaborate in the development of differentiated solutions.

Command & Conquer 3: Tiberium Wars













The latest Command & Conquer 3: Tiberium Wars online newsletter offers three new screenshots from EALA's upcoming sci-fi RTS game sequel. The newsletter also stated that a new C&C 3 podcast would be released on July 28 and that the podcast would have more info on what will be shown of C&C 3 at the Leipzig Games Convention in Germany this August 2006.